Official (Resmi) Özellikler:
Growth Pet Sistemi
Official Belt Inventory (Kemer Sistemi)
Cube Craft Sistemi
Official Envanter
6 ve 7. Bonus Sistemi
Ametist Simya Sistemi
Yohara’nın büyük bir kısmı mevcut.
Ekstra Özellikler:
Sonitex Offline Shop
Elementer Silah Dönüşümleri (Elementer Dünya mevcut değil)
Service.h ve locale.h dosyaları dahil.
Sistem Bilgileri
Navicat Versiyon: 8.1
Clang++ Versiyon: 90
FreeBSD: Hazır .ova dosyası mevcut.
Gözlemlenen Hatalar
Yohara atı üzerinde öldüğünüzde yere item düşüyor. (Sebebi bilinmiyor.)
Yeni bir binek çağırıldığında Yohara Atı yanınızda gezmeye devam ediyor.
At beslemek için Premium Kırmızı Ginseng gerekiyor ancak questte düzenleme yapılmamış. At yemininin düzenlenmesi gerekiyor.
Yohara’da Kuzey Rüzgarı Uçurumu sonrası alan mevcut değil.
Oyun seçenekleri açılmıyor. (Yapay zeka, bunun optimizasyon ayarlarına bağlı olduğunu belirtti. İlgili fonksiyonlar eklenirse sorun çözülebilir.)
Service.h:
#if !defined(__INC_COMMON_SERVICE_H__)
#define __INC_COMMON_SERVICE_H__
#define __LOCALE_SERVICE_EUROPE__
/////////////////////////////////////////////////////////////////////////////////////////////////
// Currency Related
#define __CHEQUE_SYSTEM__ // Cheque (Won) System
#define __GEM_SYSTEM__ // Gem (Gaya) System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related
#define __DRAGON_SOUL_SYSTEM__ // Dragon Soul System
#define __DS_GRADE_MYTH__ // Dragon Soul Mythical Grade
#define __DS_SET__ // Dragon Soul Table Handling
#define __DS_CHANGE_ATTR__ // Dragon Soul Change Attribute
#define __DS_7_SLOT__ // Official Dragon Soul 7 Slot
/////////////////////////////////////////////////////////////////////////////////////////////////
// Costume Related
#define __COSTUME_SYSTEM__ // Costume System
#define __MOUNT_COSTUME_SYSTEM__ // Mount Costume System
#define __ACCE_COSTUME_SYSTEM__ // Acce (Sash) Costume System
#define __AURA_COSTUME_SYSTEM__ // Aura Costume System
#define __WEAPON_COSTUME_SYSTEM__ // Weapon Costume System
#define __HIDE_COSTUME_SYSTEM__ // Hide Costume System
#define __MOVE_COSTUME_ATTR__ // Move Costume Attr
/////////////////////////////////////////////////////////////////////////////////////////////////
// Inventory Related
#define __EXTEND_INVEN_SYSTEM__ // Official Extended Inventory Pages
#define __SPECIAL_INVENTORY_SYSTEM__ // Special Inventory System
#define __EXTEND_SAFEBOX__ // Extended Safebox
#define __EXTEND_MALLBOX__ // Extended Mallbox
#define __SAFEBOX_IMPROVING__ // Safebox Improving
#define __SORT_INVENTORY_ITEMS__ // Sort Inventory Items
#define __BELT_INVENTORY_RENEWAL__ // Official Belt Inventory Renewal
/////////////////////////////////////////////////////////////////////////////////////////////////
// Equipment Related
#define __QUIVER_SYSTEM__ // Quiver Equipement
#define __PENDANT_SYSTEM__ // Talisman Elements
#define __GLOVE_SYSTEM__ // Glove Equipement
/////////////////////////////////////////////////////////////////////////////////////////////////
// Messenger Related
#define __MESSENGER_BLOCK_SYSTEM__ // Messenger Block System
#define __MESSENGER_GM__ // Messenger GM List
/////////////////////////////////////////////////////////////////////////////////////////////////
// Shop Related
#define __SHOPEX_RENEWAL__ // ShopEX Renewal
#define __MYSHOP_DECO__ // Private Shop Decoration
#define __PREMIUM_PRIVATE_SHOP__ // Premium Private Shop
#if defined(__PREMIUM_PRIVATE_SHOP__)
#define __PRIVATE_SHOP_PREMIUM_TIME__ // Premium Time
#define __PRIVATE_SHOP_CHEQUE__ // Premium Private Shop + Cheque
// #define __PRIVATE_SHOP_BUNDLE_REQ__ // Premium Private Shop Kashmir
#define __PRIVATE_SHOP_BUILD_LIMITATIONS__ // Build Limitations
#define __PRIVATE_SHOP_BUILD_MARKET_PLACE__ // Build In Market Place
#endif
/////////////////////////////////////////////////////////////////////////////////////////////////
// Party & Guild Related
#define __DICE_SYSTEM__ // New Dice System (Party)
#define __WJ_SHOW_PARTY_ON_MINIMAP__ // Party Member Atlas (Map)
#define __GUILD_LEADER_GRADE_NAME__ // Guild Leader Grade Name (TextTail)
// #define __GENDER_ALIGNMENT__ // Gender Alignment (M, F)
#define __RANDOM_STATUS_PER_LEVEL__ // Random Status Per Level
#define __PARTY_KILL_RENEWAL__ // All kill events count towards the party.
#define __SKILL_FLAG_PARTY__ // Update Skill Flag Party
/////////////////////////////////////////////////////////////////////////////////////////////////
// Skill Related
#define __7AND8TH_SKILLS__ // 7th, 8th Passive Skills
#define __SKILL_COOLTIME_UPDATE__ // Refresh Skill Cooldown After Death
#define __9TH_SKILL__ // 9th Player Skill
#define __PARTY_PROFICY__ // Party Proficy Passive Skill
#define __PARTY_INSIGHT__ // Party InSight Passive Skill
/////////////////////////////////////////////////////////////////////////////////////////////////
// Game Related
// #define __MAILBOX__ // Mail Box System ( Do not active this system. Reason : Lot of dupplication bug )
#define __QUEST_RENEWAL__ // Quest Page Renewal
#define __CHATTING_WINDOW_SETTINGS__ // Official Chatting Window Renewal
#define __CUBE_RENEWAL__ // Official Cube Renewal
#define __ELEMENT_SYSTEM__ // Element System
#define __SEND_TARGET_INFO__ // Monster Information & Drops
#define __REFINE_MSG_ADD__ // Extended Refine Fail Message
#define __RIDING_EXTENDED__ // Official Horse Level Extended
/////////////////////////////////////////////////////////////////////////////////////////////////
// Pet Related
#define __PET_SYSTEM__ // Basic Pet System
#if defined(__PET_SYSTEM__)
#define USE_ACTIVE_PET_SEAL_EFFECT // Use Pet Seal Effect
#define PET_SEAL_ACTIVE_SOCKET_IDX 2 // Use Pet Seal Active Socket (2)
#define USE_PET_SEAL_ON_LOGIN // Use Pet Seal After Login/Warp
#endif
#define __GROWTH_PET_SYSTEM__ // Official Growth Pet System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Character Related
#define __PLAYER_PER_ACCOUNT5__ // Players Per Account (5)
#define __WOLFMAN_CHARACTER__ // Wolfman Character
#define __VIEW_TARGET_HP__ // View Target HP
#define __IMPROVED_LOGOUT_POINTS__ // Improved Logout Points
#define __EXPRESSING_EMOTIONS__ // Special Actions
#define __CONQUEROR_LEVEL__ // Conqueror Level
#define __MULTI_LANGUAGE_SYSTEM__ // Multi Language System
/////////////////////////////////////////////////////////////////////////////////////////////////
// Item Related
#define __MAGIC_REDUCTION__ // Magic Reduction Item
#define __STONE_OF_BLESS__ // Stone of Bless (Refinement Item)
#define __REFINE_PICKAXE_RENEWAL__ // Refine Pickaxe Renewal
#define __REFINE_FISHINGROD_RENEWAL__ // Refine Fishing Rod Renewal
#define __SOUL_BIND_SYSTEM__ // Soul Bind System (Protect Items)
#define __SOUL_SYSTEM__ // Soul System
#define __ITEM_APPLY4__ // Extended Apply Bonus (4)
#define __ITEM_SOCKET6__ // Extended Item Sockets (6)
#define __ITEM_VALUE10__ // Extended Item Values
#define __ITEM_APPLY_RANDOM__ // Apply Random Bonus (Base Bonus)
#define __ATTR_6TH_7TH__ // 6th and 7th Attribute
#define __SKILLBOOK_COMB_SYSTEM__ // Skill Book Combination
#define __CHANGE_LOOK_SYSTEM__ // Change Look System (Item Look)
#define __LOOT_FILTER_SYSTEM__ // Looting System
#define __GACHA_SYSTEM__ // Boss (Gacha) Boxes (Open x Times)
#define __LUCKY_BOX__ // Official LuckyBox
#define __SET_ITEM__ // Official Set Item
#define __REFINE_ELEMENT_SYSTEM__ // Refine Element System
#define __ANTI_EXP_RING__ // Anti Experience Ring
#define __DROP_DESTROY_TIME__ // Drop Destroy Time Real Time
#define __RESEARCHER_ELIXIR__ // Researcher Elixir
#define __LEADER_BOOK__ // Official New Leader Book
/////////////////////////////////////////////////////////////////////////////////////////////////
// Map & Dungeon Related
#define __12ZI_NOTICE__ // 12ZI Mission Notice (w/o Dungeon)
#define __SNOW_DUNGEON__ // Snow Dungeon
#define __DUNGEON_RENEWAL__ // Extended Dungeon Functions
#define __GUILD_DRAGONLAIR__ // Guild Dragon Lair Dungeon/Party
#define __BLUE_DRAGON_RENEWAL__ // Blue Dragon Rework
#define __MT_THUNDER_DUNGEON__ // Ochao Temple
#define __DAWNMIST_DUNGEON__ // Erebus Dungeon
#define __SHIP_DEFENSE__ // Ship Defense (Hydra Dungeon)
/////////////////////////////////////////////////////////////////////////////////////////////////
// Mini-game Related
// #define __MINI_GAME_RUMI__ // Minigame Rumi
// #define __MINI_GAME_YUTNORI__ // Mini-Game Yutnori
// #define __MINI_GAME_CATCH_KING__ // Minigame Catch King
// #define __FISHING_GAME__ // Fishing Game
/////////////////////////////////////////////////////////////////////////////////////////////////
// Event Related
// #define __EASTER_EVENT__ // Easter Event 2011
// #define __XMAS_EVENT_2008__ // Christmas Event 2008
// #define __XMAS_EVENT_2012__ // Christmas Event 2012
// #define __HALLOWEEN_EVENT_2014__ // Halloween Event 2011~2014 (Halloween Hair)
// #define __OX_RENEWAL__ // OX Renewal
#define __EVENT_BANNER_FLAG__ // Event Banner Flags
#define __OX_RENDER_AREA__ // OX Event Render Area
// #define __STONE_SWAP__ // Swap Stone Shape
// #define __RACE_SWAP__ // Swap Race Shape
// #define __SNOWFLAKE_STICK_EVENT__ // Snowflake Stick Event
// #define __INGAME_EVENT_MANAGER__ // InGame Event Manager
/////////////////////////////////////////////////////////////////////////////////////////////////
// UI Related
#define __WJ_SHOW_MOB_INFO__ // Monsters Level & Aggressive Flag
#define __WJ_PICKUP_ITEM_EFFECT__ // Picking Item Effect
#define __NEW_USER_CARE__ // User Care (Control)
#define __BINARY_ATLAS_MARK_INFO__ // Atlas Mark Info Load
#define __NEW_DROP_DIALOG__ // New Drop Dialog w/ Delete Item Option
#define __ITEM_DROP_RENEWAL__ // Item Drop Renewal w/ Color Effect
#define __GAME_OPTION_ESCAPE__ // Game Option (Escape)
#define __FISHING_RENEWAL__ // Official Fishing Renewal
/////////////////////////////////////////////////////////////////////////////////////////////////
// Miscellaneous
#define __EXTENDED_RELOAD__ // Extended GM Reload Commands (For drops)
#define __EXTENDED_ITEM_AWARD__ // Extended Item Award
#define __ENVIRONMENT_SYSTEM__ // Environment System
#define __REVERSED_FUNCTIONS__ // Offical Used Functions
#define __REDUCED_ENTITY_VIEW__ // Reduced entity view
#define __PORTAL_NAMES__ // Allows display of portal names
#define __ENTITY_PRELOADING__ // Preload all npcs/mobs in map to prevent micro freezes when meeting a new entity
/////////////////////////////////////////////////////////////////////////////////////////////////
// Network Related
#define __IMPROVED_PACKET_ENCRYPTION__
#if defined(__IMPROVED_PACKET_ENCRYPTION__)
#define USE_IMPROVED_PACKET_DECRYPTED_BUFFER
#endif
// #define __SEND_SEQUENCE__ // Sequence Matching
#define __UDP_BLOCK__ // UDP Block
#define __MOVE_CHANNEL__ // Move Game Channel
#define __PORT_SECURITY__ // Blockiert db_port, p2p_port und remote adminpage exploits
#endif // __INC_COMMON_SERVICE_H__
Daha Çok Göster
Locale.inc:
#if !defined(__INC_LOCALE_INC_H__)
#define __INC_LOCALE_INC_H__
#define VERSION 1000
#define LOCALE_SERVICE_EUROPE
Currency Related
#define ENABLE_CHEQUE_SYSTEM Cheque (Won) System
#define ENABLE_GEM_SYSTEM Gem (Gaya) System
Dragon Soul Related
#define ENABLE_DRAGON_SOUL_SYSTEM Dragon Soul System
#define ENABLE_DS_GRADE_MYTH Dragon Soul Mythical Grade
#define ENABLE_DS_SET Dragon Soul Table Handling
#define ENABLE_DS_CHANGE_ATTR Dragon Soul Change Attribute
#define ENABLE_DS_KEY_SELECT Dragon Soul Key Select
#define ENABLE_DS_7_SLOT Official Dragon Soul 7 Slot
Costume Related
#define ENABLE_COSTUME_SYSTEM Costume System
#define ENABLE_MOUNT_COSTUME_SYSTEM Mount Costume System
#define ENABLE_ACCE_COSTUME_SYSTEM Acce (Sash) Costume System
#define ENABLE_AURA_COSTUME_SYSTEM Aura Costume System
#define ENABLE_WEAPON_COSTUME_SYSTEM Weapon Cstume System
#define ENABLE_MOVE_COSTUME_ATTR Move Costume Attr
#define ENABLE_HIDE_COSTUME_SYSTEM Hide Costume System
Inventory Related
#define ENABLE_NEW_EQUIPMENT_SYSTEM New Equipement System (Belt)
#define ENABLE_EXTEND_INVEN_SYSTEM Extended Inventory Pages (4)
#define ENABLE_SPECIAL_INVENTORY_SYSTEM Special Inventory System
#define ENABLE_EXTEND_SAFEBOX_SYSTEM Extended Safebox
#define ENABLE_EXTEND_MALLBOX_SYSTEM Extended Mallbox
#define ENABLE_SAFEBOX_IMPROVING Safebox Improving
#define ENABLE_SORT_INVENTORY Sort Inventory Items
#define ENABLE_BELT_INVENTORY_RENEWAL Official Belt Inventory Renewal
Equipment Related
#define ENABLE_QUIVER_SYSTEM Quiver Equipement
#define ENABLE_PENDANT Talisman Elements
#define ENABLE_GLOVE_SYSTEM Glove Equipement
#define ENABLE_ADDITIONAL_EQUIPMENT_PAGE Additional Equipment Page
Messenger Related
#define ENABLE_MESSENGER_BLOCK Messenger Block System
#define ENABLE_MESSENGER_LOCK_FIX Messenger List Lock Fix
#define ENABLE_MESSENGER_GM Messenger GM List
Shop Related
#define ENABLE_SHOPEX_RENEWAL ShopEX Renewal
#define ENABLE_MYSHOP_DECO Private Shop Decoration
#define ENABLE_PREMIUM_PRIVATE_SHOP Premium Private Shop
#if defined(ENABLE_PREMIUM_PRIVATE_SHOP)
#define ENABLE_PRIVATE_SHOP_PREMIUM_TIME Premium Time
#define ENABLE_PRIVATE_SHOP_BUNDLE_REQ Premium Private Shop Kashmir
#define ENABLE_PRIVATE_SHOP_CHEQUE Premium Private Shop + Cheque
#define ENABLE_PRIVATE_SHOP_LIMITED_DISTANCE_RENDERING Limited Distance
#define ENABLE_PRIVATE_SHOP_BUILD_LIMITATIONS Build Limitations
#define ENABLE_PRIVATE_SHOP_PRICE_SORT Price Sort
#define ENABLE_PRIVATE_SHOP_TIME_SORT Time Sort
#define ENABLE_PRIVATE_SHOP_DIFFERENT_PRICE_RESTRICTION Different Price Restriction
#define ENABLE_PRIVATE_SHOP_BUILD_MARKET_PLACE Build In Market Place
#endif
Character Related
#define ENABLE_PLAYER_PER_ACCOUNT5 Players Per Account (5)
#define ENABLE_WOLFMAN_CHARACTER Wolfman Character
#define ENABLE_VIEW_TARGET_DECIMAL_HP View Target HP
#define ENABLE_IMPROVED_LOGOUT_POINTS Improved Logout Points
#define ENABLE_MULTI_LANGUAGE_SYSTEM Multi Language System
#define ENABLE_EXPRESSING_EMOTION Special Actions
#define ENABLE_CONQUEROR_LEVEL Conqueror Level
#define ENABLE_GENDER_ALIGNMENT Gender Alignment (M, F)
Skill Related
#define ENABLE_678TH_SKILL 6th & 7th Skills
#define ENABLE_SKILL_COOLTIME_UPDATE Refresh Skill Cooldown After Death
#define ENABLE_PARTY_PROFICY Party Proficy Passive Skill
#define ENABLE_PARTY_INSIGHT Party InSight Passive Skill
Party & Guild Related
#define ENABLE_DICE_SYSTEM New Dice System (Party)
#define WJ_SHOW_PARTY_ON_MINIMAP Party Member Atlas (Map)
#define ENABLE_GUILD_LEADER_GRADE_NAME Guild Leader Grade Name (TextTail)
Game Related
#define ENABLE_MAILBOX Mail Box System ( Do not active this system. Reason Lot of dupplication bug )
#define ENABLE_QUEST_RENEWAL Quest Page Renewal
#define ENABLE_CHATTING_WINDOW_RENEWAL Chatting Window Renewal (Mini Version)
#define ENABLE_CUBE_RENEWAL Cube Renewal
#define ENABLE_RANKING_SYSTEM Ranking System
#define ENABLE_ELEMENT_ADD Monster Element
#define ENABLE_SEND_TARGET_INFO Monster Information & Drops
#define ENABLE_BALANCE_IMPROVING PvP Balance Improving
#define ENABLE_REFINE_MSG_ADD Extended Refine Fail Message
#define ENABLE_RIDING_EXTENDED Official Horse Level Extended
Map & Dungeon Related
#define ENABLE_12ZI 12ZI Dungeon
#define ENABLE_GUILD_DRAGONLAIR_SYSTEM Guild Dragon Lair DungeonParty
#define ENABLE_SHIP_DEFENSE Ship Defense (Hydra Dungeon)
Mini-game Related
#define ENABLE_MINI_GAME_RUMI Minigame Rumi (Okey Card)
#define ENABLE_MINI_GAME_YUTNORI Mini-Game Yutnori
#define ENABLE_MINI_GAME_CATCH_KING Minigame Catch King
#define ENABLE_FISHING_GAME Fishing Game
Event Related
#define ENABLE_OX_RENEWAL OX Renewal
#define ENABLE_EVENT_BANNER_FLAG Event Banner Flags
#define ENABLE_STONE_SWAP Swap Stone Shape
#define ENABLE_RACE_SWAP Swap Race Shape
#define ENABLE_SNOWFLAKE_STICK_EVENT Snowflake Stick Event
#define ENABLE_EVENT_BANNER Event Banner
#define ENABLE_EVENT_BANNER_REWARD_LIST_RENEWAL Event Banner Reward List Renewal
Pet Related
#define ENABLE_GROWTH_PET_SYSTEM Growth Pet System
Item Related
#define ENABLE_ENERGY_SYSTEM Energy System
#define ENABLE_MAGIC_REDUCTION Magic Reduction Item
#define ENABLE_STONE_OF_BLESS Stone of Bless (Refinement Item)
#define ENABLE_REFINE_PICKAXE_RENEWAL Refine Pickaxe Renewal
#define ENABLE_REFINE_FISHINGROD_RENEWAL Refine Fishing Rod Renewal
#define ENABLE_SOUL_BIND_SYSTEM Soul Bind System (Protect Items)
#define ENABLE_SOUL_SYSTEM Soul System
#define ENABLE_ITEM_APPLY4 Extended Apply Bonus (4)
#define ENABLE_ITEM_SOCKET6 Extended Item Sockets (6)
#define ENABLE_ITEM_VALUE10 Extended Item Values
#define ENABLE_APPLY_RANDOM Apply Random Bonus (Base Bonus)
#define ENABLE_ATTR_6TH_7TH 6th and 7th Attribute
#define ENABLE_SKILLBOOK_COMB_SYSTEM Skill Book Combination
#define ENABLE_CHANGE_LOOK_SYSTEM Change Look System (Item Look)
#define ENABLE_LOOTING_SYSTEM Looting System (Filter)
#define ENABLE_GACHA Boss (Gacha) Boxes (Open x Times)
#define ENABLE_LUCKY_BOX Official LuckyBox
#define ENABLE_SET_ITEM Official Set Item
#define ENABLE_GEM_CONVERTER Gem Converter
#define ENABLE_REFINE_ELEMENT Refine Element
#define ENABLE_MULTIPLE_CHEST_OPEN Enable Multiple Chest Open
UI Related
#define ENABLE_SELECT_RENEWAL New Select UI
#define ENABLE_CREATE_RENEWAL New Create UI
#define ENABLE_SERVER_SELECT_RENEWAL Server List Renewal
#define LOGIN_COUNT_DOWN_UI_MODIFY Login Count Down
#define WJ_NEW_USER_CARE User Care (Control)
#define WJ_SHOW_MOB_INFO Monsters Level & Aggressive Flag
#define WJ_ENABLE_PICKUP_ITEM_EFFECT Picking Item Effect
#define WJ_ENABLE_TRADABLE_ICON Block Untradable Items
#define WJ_MULTI_TEXTLINE Multi TextLine
#define ENABLE_ATLAS_MARK_INFO Atlas Mark Info Load
#define ENABLE_NEW_DROP_DIALOG New Drop Dialog w Delete Item Option
#define ENABLE_ITEM_DROP_RENEWAL Item Drop Renewal w Color Effect
#define ENABLE_TEXT_IMAGE_LINE Image TextLine (Emoji)
#define ENABLE_HIGH_LIGHT_IMAGE High Light Image
#define ENABLE_CLIP_MASK Official Clip Masking
#define ENABLE_MOUSE_WHEEL_TOP_WINDOW Official mouse wheel (22.2.7.0)
#define RENDER_TARGET Render Target Model
#define ENABLE_KEYCHANGE_SYSTEM Keyboard Customization System
#define ENABLE_DETAILS_UI Character Details (Bonus Page)
#define ENABLE_CHAT_LOG_FIX Chat-log window fix
#define ENABLE_QUEST_WIDTH_EXPANSION Official QuestWidth Expansion
#define ENABLE_LOADING_TIP Loading Tips
#define ENABLE_TAB_NEXT_TARGET Next Target Tab Key
#define ENABLE_GAME_OPTION_ESCAPE Game Option (Escape)
#define ENABLE_IMAGE_SCALE Image Scaling
#define ENABLE_IMAGE_CLIP_RECT Image Clipping (Borders)
#define ENABLE_AUTO_REFINE Auto Refinement Option
#define ENABLE_SLOT_COVER_IMAGE_SYSTEM Slot Cover Image
#define ENABLE_HYPERLINK_ITEM_ICON Hyperlink Item Icon
#define ENABLE_CLOSE_ITEM_TEXT_TAIL_COLOR Close Item Text Tail Color
#define DISABLE_FLAG_COUNTRY Disable Flag Country
#define ENABLE_DROP_DESTROY_TIME Drop Destroy Time Real Time
#define ENABLE_FISHING_RENEWAL Official Fishing Renewal
#define MINIMAP_SMOOTH_ZOOM Smooth Zoom
#define FONT_TEXTURE_FIX Adds padding to prevent random dots in font textures.
Environment Related
#define REMOVE_COLLISION Remove Collision
#define ENABLE_FOG_FIX Fog Fix
#define ENABLE_EFFECT_CAMERA_VIEW_FIX Camera Effect View Fix
#define ENABLE_ENVIRONMENT_EFFECT_OPTION Environment Effect Options
#define ENABLE_FOV_OPTION Extended Field of View (FoV) Game Option
#define ENABLE_DISABLE_SOFTWARE_TILING Disable Software Tiling
#define ENABLE_GRAPHIC_ON_OFF Graphic System (OnOff Options)
#define ENABLE_SHADOW_RENDER_QUALITY_OPTION Shadow Render Quality
#define ENABLE_OPTIMIZATION Official Animation Optimization [REVERSED]
#define ENABLE_OX_RENDER_AREA OX Event Render Area
#define ENVIRONMENT_SYSTEM Environment System
#define ENABLE_FLY_TARGET_POSITION Official Fly Target Position [REVERSED]
#define ENABLE_SAVE_CAMERA_MODE Official Save Camera Mode [REVERSED]
#define ENABLE_SUNGMA_ATTR Official Load SungMaAttr [REVERSED]
Miscellaneous
#define ENABLE_EMOTION_HIDE_WEAPON Hide Weapon While Acting
#define ENABLE_MAP_TELEPORT Staff Members Can Click On Minimap And Teleport
#define ENABLE_NO_MOUNT_CHECK No Mount Check
#define MAX_HIT_COUNT 32 Hitable monsters at the same time
Application Related
#define DISABLE_INDEX_FILE Built In Pack Index
#define ENABLE_ETER_PACK_OBSCURING EterPack Key Obscuring
#define ENABLE_DISCORD_RPC DiscordRPC
#define CEF_BROWSER CEF Browser
#define CHAR_CONFIG Official Char Config [REVERSED]
#define ENABLE_CONFIG_MODULE New Configuration Module (File Settings)
#define ENABLE_RENDER_LOGIN_EFFECTS Enable Effect In introSelect
#define ENABLE_LOADING_PERFORMANCE Loading Performance
#define IMPROVE_ENTITY_FREEZE Entity Freeze
#define ENABLE_ENTITY_PRELOADING Preload all npcsmobs in map to prevent micro freezes when meeting a new entity
#define REMOVING_COLLECTORS Removing garbage collectors, loading all map related things into memory (chunks, objects, etc..)
#define BLACK_COLOR Correction of the black color in the game
#define SMALL_OPTIMIZATION_GETTING_HEIGHT Small optimization for getting the height
Network Related
#define ENABLE_MOVE_CHANNEL Move Game Channel
#if !defined(_DEBUG)
# define ENABLE_PATCH_CHECK Check Patch Argument
# define ENABLE_CYTHON Cython (RootLib)
# define ENABLE_MD5_FILE_CHECK Check File MD5
#endif
#endif __INC_LOCALE_INC_H__
Daha Çok Göster
Giriş Bilgileri
Kullanıcı Adı | Şifre |
---|---|
root | dev |
Navicat | Kuroko |
Navicat Şifre | dev |
Her türlü sorunuz ve destek talepleriniz için konu altından iletişime geçebilirsiniz.